Points, streaks, leaderboards — turned on as much as you want.
Done well, gamification turns learning from a checkbox into a habit. Done badly, it turns it into a grind. BenchStep's gamification engine is configurable: enable points and streaks for sales onboarding where competition motivates, leave them off for sensitivity training where competition would actively harm the goal.
Concrete outcomes from this capability — not the marketing version.
Turn points, badges, and streaks on or off per course. Not every learning context needs the same game layer.
Award points for lesson completion, assessment performance, streak maintenance, or custom triggers.
Choose org-wide, team-only, or anonymous leaderboards. Some cultures love them; some find them counterproductive.
One-time achievements mark meaningful progress without devolving into "earn 17 points for logging in."
Gamification works when it reinforces what the learner already wants to do. Streaks help when the learner is genuinely trying to build a habit. Leaderboards motivate when the cohort is in sales or competitive performance roles. Outside those contexts, the same mechanics can backfire.
The engine is built around that nuance. Default configuration is conservative — no streaks, no leaderboards, no points until you turn them on. The admin chooses where and how aggressively gamification appears.
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